Tag: Abilities

Results

  • Attributes

    Every character in HackMaster has eight basic characteristics or abilities, most of these having corresponding ability scores: [[Strength]], [[Intelligence]], [[Wisdom]], [[Dexterity]], [[Constitution]], [[Looks]], [[Charisma]] and [[Honor]]. These …

  • Strength

    _*Strength (Str)*_ defines your character’s physical brawn. It measures your character’s ability to muscle his way through life. Strength measures a character’s muscle power, and determines the weight a character is able to [[Lift]] and [[Carry]]. Vitally …

  • Damage Modifier

    This modifier applies to close-quarter (melee) combat and weapons used in brawling. Add this modifier to the damage roll in such situations.

  • Feat of Strength

    This indicates the character’s chance to force open a very heavy or stuck door, lift an iron gate, bend bars, push aside a heavy boulder and so on. While damp, subterranean conditions tend to warp doors thereby making them difficult to open, it should …

  • Lift

    This figure represents the maximum weight of an object that the character can lift off the ground and carry with difficulty for a few dozen yards before having to set it down to catch his breath. In no way can the character engage in any other activity …

  • Carry

    This column lists the weight a character may carry on his person without hindering his combat ability or limiting his movement. These limitations are given with the presumption that the weight is evenly distributed and stowed in packs born primarily on …

  • Drag

    This is the maximum dead weight that a character can drag over a wooden floor or hard packed soil at no more than a crawl speed. The object must naturally possess some sort of hand-holds or have a rope fastened about it. This figure should be reduced by …

  • Intelligence

    _*Intelligence (Int)*_ defines your character’s memory, reasoning and ability to think through problems and situations. It measures your character’s rational thought process. Can he add up his tab at the inn, pay for it and not get cheated? Does book …

  • Attack Modifier

    The Intelligence Attack modifier combines with the Dexterity Attack modifier to provide the character’s [[Base Attack]]. The Base Attack, of course, modifies a character’s chance to hit a target.

  • Wisdom

    _*Wisdom (Wis)*_ defines your character’s common sense and empathic ability. It’s a combination of how practically a person thinks, her good judgment, willpower, strong headedness and how well she can sense the emotions and feelings of others. Can he …

  • Initiative Modifier

    The [[Wisdom]] Initiative Modifier combines with the [[Dexterity]] initiative Modifier to provide the character’s [[Base Initiative]]. The Base Initiative, of course, modifies initiative and determines how quickly a character can react in a stressful …

  • Defense Modifier

    The [[Wisdom]] Defense Modifier combines with the [[Dexterity]] Defense Modifier to provide the character’s [[Base Defense]]. The Base Defense modifies a character’s defense against enemy attacks.

  • Wisdom BP Bonus

    This is a one-time bonus received at character creation. The Wisdom BP Bonus may only be used on skills with Wisdom as the sole relevant ability.

  • Dexterity

    _*Dexterity (Dex)*_ defines your character’s agility, coordination and deftness. It encompasses reflexes, balance, speed and accuracy. Can he react quickly and attack an opening? Can he dodge that orc’s axe before it splits his friggin skull? Dexterity is …

  • Constitution

    _*Constitution (Con)*_ defines your character’s hardiness, health and stoutness. It affects the character’s [[Hit Points]] and chances of surviving nasty injuries. How many wounds can he suffer before yielding? Can he march through miles of bone-bleaching …

  • Hit Points

    A character’s initial Hit Point total is significantly impacted by his or her Constitution score since it is determined by: a) His or her Constitution score plus b) His or her Size bonus (5 hp for elves and halflings, 10 hp for dwarves and humans) …

  • Looks

    _*Looks (Lks)*_ defines your character’s physical attractiveness and appearance. Looks indicates beauty, handsomeness and first impressions; it determines initial reactions to the character, even at a distance. Do all the ladies swoon as he makes his way …

  • Charisma Modifier

    The [[Charisma]] modifier indicates the number that should be initially added to the character’s [[Charisma]] (this is a one-time modifier). Afterward, as a character’s Looks score is raised or lowered, whether by disease, maiming or some other reason, …

  • Starting Honor Modifier

    The Looks Starting Honor Modifier combines with the [[Charisma]] Starting Honor Modifier. It indicates the number to be added to the character’s starting [[Honor]]. Like it or not, physical beauty and [[Charisma]] affect how people are viewed by society.

  • Charisma

    Charisma (Cha) defines your character’s charm, wit, personal influence and leadership ability. It is not a measure of beauty but rather of personal magnetism and thus is affected by [[Looks]]. Charisma also affects a character’s [[Honor]]. Can he …

  • Charisma BP Bonus

    These bonus BPs are a one-time bonus received at character creation. The BP Bonus may only be used on skills with [[Charisma]] as the sole relevant ability.

  • Turning Modifier

    This modifier (either a penalty or bonus) is applied to any rolls a cleric makes when attempting to Turn and Command Undead creatures. There are mechanics governing [[Turning and Commanding Undead]].

  • Ability Checks

    At certain times throughout the rules, we’ll mention “Ability Checks.” These are situations where the affected character must roll a competing d20p and add his relevant ability score against some factor or another based on the situation or scenario. …

All Tags